Computer-Generated Chess Problem 02289

in #chess5 years ago

A 'KRBB vs kqp' #4 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.


8/1q3p2/k7/6R1/8/2K4B/8/6B1 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.75 : Selangor, Malaysia
2018.9.4 5:02:06 PM
Solvability Estimate = Easy

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

Main Line of the Solution (Skip to 0:35)

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