Computer-Generated Chess Problem 03101
This is an original 'KRB vs kpp' forced mate in four chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 4
Chesthetica v11.98 (Selangor, Malaysia)
Generated on 10 Nov 2020 at 7:46:49 AM
Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.
Similar Chess Problems by Chesthetica: 02196, 03026.
Solution