Computer-Generated Chess Problem 03102

in #chess5 years ago

Now, this is a 'KQRB vs kp' mate in 2 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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7B/8/8/6QK/1k6/1p6/8/3R4 w - - 0 1
White to Play and Mate in 2
Chesthetica v11.98 (Selangor, Malaysia)
Generated on 10 Nov 2020 at 11:28:11 AM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 01856, 01962, 02825, 03042.

Solution

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