Computer-Generated Chess Problem 03099

in #chess4 years ago

Consider this 'KQBBP vs krpp' four-move chess puzzle created by a computer using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.

image.png

6Q1/8/2p5/3P4/B7/r7/4p1K1/B3k3 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.88 (Selangor, Malaysia)
Generated on 29 Oct 2020 at 3:11:57 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 02927

Solution
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