Computer-Generated Chess Problem 02927

in #chess4 years ago

An original 'KQBBP vs krpp' five-move chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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8/8/3r1P2/k7/p2B3K/8/1p6/3B2Q1 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.70 (Selangor, Malaysia)
Generated on 20 May 2020 at 9:07:26 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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