Computer-Generated Chess Problem 03019

in #chess4 years ago

Here is a 'KRRBN vs krbnpp' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/3R3b/2n1K2p/6rk/7p/3N4/2B5/4R3 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.86 (Selangor, Malaysia)
Generated on 14 Aug 2020 at 10:55:32 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is significantly ahead in material. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

Solution

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