Computer-Generated Chess Problem 02988

in #chess4 years ago

Take a look at this 'KRBB vs knp' mate in 4 chess construct composed autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here.

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6K1/8/6k1/7R/BB4p1/8/3n4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.79 (Selangor, Malaysia)
Generated on 18 Jul 2020 at 1:40:14 AM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 00082, 00240, 02961.

Solution

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