Computer-Generated Chess Problem 02961

in #chess4 years ago

What we have here is a 'KRBB vs knp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

image.png

8/8/Kn1R1B2/8/8/1k6/6p1/1B6 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 23 Jun 2020 at 4:46:34 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Similar Chess Problems by Chesthetica: 00082, 00240

Solution

Coin Marketplace

STEEM 0.18
TRX 0.14
JST 0.028
BTC 57297.27
ETH 3101.41
USDT 1.00
SBD 2.41