Computer-Generated Chess Problem 02960

in #chess4 years ago

Consider this 'KRNN vs kbppp' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase. This position contains a total of 9 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/8/2kpp3/K2b4/3p1R2/1N6/2N5/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 22 Jun 2020 at 6:15:53 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is significantly ahead in material. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 01818

Solution

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