Computer-Generated Chess Problem 02962

in #chess4 years ago

Now, here we have a 'KRBBNP vs kbbp' mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

image.png

8/8/3N4/2K3p1/b2R4/k1BB4/P7/2b5 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 23 Jun 2020 at 3:33:28 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Okay, let me think for a minute if there's anything else to say here. Why not time yourself how long it took you to solve this? Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 01528

Solution

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