Computer-Generated Chess Problem 02959

in #chess4 years ago

Consider this 'KQNNPPP vs kqrrbnp' study-like construct or chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using perhaps two queens vs. four rooks). Read more about it on ChessBase. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 14 pieces could have been taken from such a database. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.

image.png

5kqb/8/5NP1/7P/1rP1p1r1/4N1n1/7K/7Q w - - 0 1
White to Play and Draw
Chesthetica v11.77 (Selangor, Malaysia)
Generated on 22 Jun 2020 at 6:07:42 AM

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

Coin Marketplace

STEEM 0.20
TRX 0.12
JST 0.028
BTC 66419.93
ETH 3546.03
USDT 1.00
SBD 2.47