Computer-Generated Chess Problem 02932

in #chess4 years ago

This is an original 'KQRP vs kqrp' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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2R5/1P4k1/2K2p2/8/8/4r3/3q4/1Q6 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.68 (Selangor, Malaysia)
Generated on 24 May 2020 at 9:01:31 PM
Solvability Estimate = Easy

Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 01643,

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Hello chesthetica!

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