Computer-Generated Chess Problem 02933

in #chess4 years ago

Here is a new 'KQRB vs krn' mate in 5 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/8/4Q3/B4R2/8/4K3/1r6/k1n5 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.71 (Selangor, Malaysia)
Generated on 25 May 2020 at 2:53:57 AM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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