Computer-Generated Chess Problem 01643

in #chess8 years ago

What we have here is a KQRP vs kqrp chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

8/6K1/4Q3/5R2/4P1pk/7r/4q3/8 w - - 0 1

Material is even. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. As a whole, these problems are intended to cater to players of all skill levels.

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