Computer-Generated Chess Problem 02865

in #chess4 years ago

A new if not unique KQN vs kp mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/8/8/8/8/p7/1kN2QK1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 12 Mar 2020 at 1:19:00 AM
Solvability Estimate = Moderate

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00008 00191 01065 01476

Solution

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