Computer-Generated Chess Problem 02866

in #chess4 years ago

Now, here we have a 'KQRBBN vs krbnnp' mate in 5 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 12 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

image.png

8/8/3B3K/8/Q1b1B3/2n1p3/2N5/1R2nkr1 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 13 Mar 2020 at 4:06:34 AM

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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