Computer-Generated Chess Problem 02864

in #chess4 years ago

This is an original 'KRNP vs kn' chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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8/8/8/4R3/k7/N7/PK4n1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 10 Mar 2020 at 3:09:12 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00474 02414 02777

Solution

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