Computer-Generated Chess Problem 02815

in #chess4 years ago

A new if not unique KQRBBN vs kbnp chess puzzle created by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You can learn more about the DSNS here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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4k3/K1pn3N/6b1/1R1B4/8/8/5Q2/6B1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 9 Dec 2019 at 6:05:22 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

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Solution

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