Computer-Generated Chess Problem 02814

in #chess2 months ago

An original 'KQB vs kbnp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using a queen, rook and bishop vs. queen and two knights). Read more about it on ChessBase.


8/8/6B1/2Q5/5b2/8/K2n3p/7k w - - 0 1
White to Play and Mate in 4
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 7 Dec 2019 at 11:56:59 AM
Solvability Estimate = Difficult

White is significantly ahead in material. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Similar Chess Problems by Chesthetica: 00033 02107


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