Computer-Generated Chess Problem 02816
Now, this is a 'KNNP vs kp' chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.
White to Play and Mate in 3
Chesthetica v11.56 (Selangor, Malaysia)
Generated on 9 Dec 2019 at 1:21:26 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
A Similar Chess Problem by Chesthetica: 02473