Computer-Generated Chess Problem 02778

in #chess4 years ago

A 'KQBB vs knnpp' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. This position contains a total of 9 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

image.png

5n2/2n5/2Qp2B1/3pB3/6k1/8/8/5K2 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 9 Oct 2019 at 11:46:17 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Everything composed by Chesthetica is original. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 00164

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.029
BTC 56836.82
ETH 2341.45
USDT 1.00
SBD 2.41