Computer-Generated Chess Problem 02777

in #chess4 years ago

A newly published and original KRNP vs kn mate in 4 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

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1R6/kP6/8/3K4/8/8/2N5/7n w - - 0 1
White to Play and Mate in 4
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 8 Oct 2019 at 4:18:41 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

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Solution

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