Computer-Generated Chess Problem 02473

in #chess5 years ago

Published online for the first time, consider this KNNP vs kp chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.


2K5/8/N7/k7/3Np3/1P6/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.90 : Selangor, Malaysia
Generated on 17 Jan 2019 at 9:49:57 AM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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