Computer-Generated Chess Problem 02472

in #chess5 years ago

Here is a 'KRBNP vs kppp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


8/6B1/6N1/K5k1/8/1pp2R2/2P3p1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.90 : Selangor, Malaysia
Generated on 17 Jan 2019 at 4:38:20 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Everything composed by Chesthetica is original. Do share and try out some of the others too. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 01394 01900

Main Line of the Solution (Skip to 0:35)

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