Computer-Generated Chess Problem 02474

in #chess4 years ago

Here is a 'KRRBBPPPP vs kqbnpp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of 15 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


1nR1R3/k4q2/1pPBb3/1B2P3/8/K1P5/1P3p2/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.90 : Selangor, Malaysia
Generated on 17 Jan 2019 at 12:56:00 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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