Computer-Generated Chess Problem 02471

in #chess5 years ago

A 'KRNN vs krpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


8/8/4rp2/3p4/4k1K1/4N3/8/2NR4 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.90 : Selangor, Malaysia
Generated on 13 Jan 2019 at 3:21:38 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 01088

Main Line of the Solution (Skip to 0:35)

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