Computer-Generated Chess Problem 01970
Take a look at this 'KRRPP vs kqp' #3 chess puzzle created by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.
![](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmUJFqvE1HriWiSg4CJxPZEfmQMbopFZhEMQ26Lp8jdunP/image.png)
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.3.22 10:28:32 AM
Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.
Solution (Skip to 0:35)