Computer-Generated Chess Problem 01969

in #chess6 years ago

Here is a new 'KRBNN vs kp' chess construct composed autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.


N5K1/8/1NB5/k7/8/8/p1R5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.63 : Selangor, Malaysia
2018.3.21 8:06:52 PM
Solvability Estimate = Easy

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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