Computer-Generated Chess Problem 01919
Here is a new 'KNNPP vs kp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
![](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmedUmDuvpaiHwf86mAz9kYeQq5xhz7AxCaRJuYypgvGhu/image.png)
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.2.23 4:35:01 AM
White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution (Skip to 0:35)