Computer-Generated Chess Problem 01839

in #chess6 years ago

Here is a 'KBNNN vs kp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is no known limit to the quantity or type of compositions that can be generated.

board_position.jpg

4K3/8/8/8/8/p1N1N1B1/8/2k2N2 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.57 : Selangor, Malaysia
2018.1.5 5:46:09 AM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this puzzle. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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