Computer-Generated Chess Problem 01838

in #chess6 years ago

This is an original 'KBBN vs kppppp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

board_position.jpg

8/8/2p4p/p7/2BB4/p3K3/3p4/4kN2 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.57 : Selangor, Malaysia
2018.1.4 5:38:57 PM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this can also help improve your game.

Solution (Skip to 0:35)

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