Computer-Generated Chess Problem 01837

in #chess6 years ago

Take a look at this 'KRBNN vs kp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

board_position.jpg

6N1/7k/K5N1/8/8/1RB2p2/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.57 : Selangor, Malaysia
2018.1.4 12:14:44 AM
Solvability Estimate = Easy

Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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