Computer-Generated Chess Problem 01836

in #chess5 years ago (edited)

Consider this 'KRRNN vs kbbppp' mate in 5 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

board_position.jpg

8/8/bpp2K2/bp6/8/2k1NN2/3R4/4R3 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.57 : Selangor, Malaysia
2018.1.3 9:35:31 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Everything composed by Chesthetica is original. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

Solution (Skip to 0:35)
Sort:  

Congratulations @chesthetica! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

You published a post every day of the week

Click here to view your Board of Honor
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Support SteemitBoard's project! Vote for its witness and get one more award!

Coin Marketplace

STEEM 0.24
TRX 0.11
JST 0.031
BTC 61875.79
ETH 3013.13
USDT 1.00
SBD 3.69