Computer-Generated Chess Problem 01835

in #chess6 years ago

Consider this 'KBB vs krp' #3 chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.

board_position.jpg

8/8/3rp1Bk/4K3/1B6/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.57 : Selangor, Malaysia
2018.1.3 7:17:51 AM
Solvability Estimate = Moderate

Now, let's see what else there is to say. Give me a moment. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you.

Solution (Skip to 0:35)

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