Computer-Generated Chess Problem 01816

in #chess6 years ago

A new if not unique KQNNP vs kbnp chess construct composed autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/4N3/2K5/2p5/4kb2/2Q5/6P1/3N3n w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.28 7:29:35 PM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. If you're bored of standard chess, though, why not try this?

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