Computer-Generated Chess Problem 01817

in #chess6 years ago

Here is a new 'KQBN vs kpp' chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

B7/5p2/8/7K/8/2p4Q/1k6/1N6 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.29 7:18:21 PM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle in time or just pause the video. At the end of the video, you will see the solution played out. This is followed by some analysis. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

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