Computer-Generated Chess Problem 01804

in #chess6 years ago

What we have here is a 'KQRBNP vs kbnpp' #5 chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). You can learn more about the DSNS here.

1K6/8/2Bp4/4N3/1k6/4bP2/R1p3Q1/4n3 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.22 12:34:55 PM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

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