Computer-Generated Chess Problem 01805

in #chess6 years ago

A new if not unique KRBBNP vs krnp #5 chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.

3k1BBr/7n/N2P4/8/8/5p1R/8/1K6 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.23 9:00:42 PM
Solvability Estimate = Moderate

Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

< | Facebook | Twitter | Kindle E-book | Website | Reddit| >

Coin Marketplace

STEEM 0.16
TRX 0.15
JST 0.029
BTC 55747.11
ETH 2323.34
USDT 1.00
SBD 2.34