Computer-Generated Chess Problem 01794

in #chess8 years ago

A newly published and original KBNNP vs knpp four-move chess puzzle created by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn more about the DSNS here.

8/p7/2Kn3p/k1N5/4B1P1/8/N7/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.20 6:59:47 AM
Solvability Estimate = Difficult

White is significantly ahead in material. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can also help improve your game.

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