Computer-Generated Chess Problem 01767

in #chess6 years ago

Here is a new 'KQRB vs krnppp' chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). There is no known limit to the quantity or type of compositions that can be generated.

4k3/2Q5/8/8/2nKp1p1/1R6/1rp1B3/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.9 6:37:28 PM
Solvability Estimate: Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Collectively, these puzzles are intended to cater to players of all levels.

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