Computer-Generated Chess Problem 01766

in #chess6 years ago

Published online for the first time, consider this KRNP vs kpp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

R4K2/8/p2p4/8/k7/8/1P2N3/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.9 4:15:24 PM
Solvability Estimate: Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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