Computer-Generated Chess Problem 01768

in #chess6 years ago

A newly published and original KRRBNN vs kbp #4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/3K4/8/1RB5/1N6/2k5/p1b5/N4R2 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.10 1:23:31 PM
Solvability Estimate: Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

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