Computer-Generated Chess Problem 01745
Consider this 'KRBBN vs kb' mate in 4 chess problem generated autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.25 11:39:49 PM
White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Collectively, these puzzles are intended to cater to players of all levels.
< | Facebook | Twitter | Kindle E-book | Website | Reddit| >
Congratulations @chesthetica! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :
Click on the badge to view your Board of Honor.
If you no longer want to receive notifications, reply to this comment with the word
STOP
To support your work, I also upvoted your post!
Do not miss the last post from @steemitboard: