Computer-Generated Chess Problem 01744

in #chess6 years ago

What we have here is a 'KRRBNN vs knn' mate in 4 chess puzzle created by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. You can learn more about the DSNS here.

6B1/7n/K1N5/8/R7/8/1k2n3/N5R1 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.11.25 11:04:27 PM
Solvability Estimate: Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?

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