Computer-Generated Chess Problem 01688

in #chess8 years ago

This is an original 'KQNP vs kr' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI).

K3N1k1/8/6P1/8/7r/Q7/8/8 w - - 0 1
Chesthetica v10.56 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.10.24 3:03:45 AM
Solvability : Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

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