How I learning Blender #13
I learned about the convenient tool of automatic retopology.
You saw earlier, I wrote that my manual retopology takes a lot of time.
Fortunately, this work can be greatly accelerated and I am very happy!
The program is called Instant Meshes.
I sculpted a turtle. Then I made a retopology using the Instant Meshes program and imported the mesh into a blender.
I applied a multiresolution modifier to the object. I understood the convenience of modifier multiresolution.
With this modifier, I have control over the model.
I have a topology of sufficient quality for the animation, while when I will render in 2D, I have all the smallest details of the model.
This is exactly what I need for my upcoming tasks.
Now I need to learn how to create alpha brushes. This is what I will do soon.
I will create small parts on a model without a dynamic topology, only with the help of a grid created by modifier multiresolution.
And then I will add texture of skin and scales with my brushes.
The development cycle with new knowledge looks like this:
- Idea, history
- Selection of references and making sketches if necessary
- Sculpting with dynamic topology
- Retopology with the Instant Meshes tool
- Using modifier multiresolution to the control
- Editing the shape of the object and add small details
- Create alpha brushes or use of existing
- Adding textures
- Animation
- Render
I am one step closer to the dream! :) Thank you all for your support!
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