How I learning Blender #10
I continued to practice rigging and animation. I figured out the problem of rigging the feet and fixed it.
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For animation, as usual, I watched a good lesson. But when copying keys, I encountered a serious error that I made earlier. The feet brokes when inserting, which greatly hindered the animation. All the bones I created needed to be mirrored using a combination of commands: W + Symmetrize. So I edited the rigging and repeated the animation.
And that's what I got:
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I also did 2D sprites with a little settings world, camera and render.
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With this, I believe that I have completed the necessary cycle of creating a game asset for my project. Idea + Sketch / Reference + Sculpting + Retopology + Rigging + Animation + Materials + RenderTo2D.
Next, I will repeat this cycle when creating game assets for my projects.
The amount of work is large and each of the stages can be considered a separate area of work. In large projects, each stage is an individual. But we are indie developers! :) And we can cope on their own, thanks to the wonderful tools that are available to us.
Thanks for your support! Let's help each other and make good games that will make the world a better place!
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