Zombie Adventure - Game 38 - Day 8 (May 8, 2019)

in #gaming5 years ago (edited)

A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and are now entering Goldcrest.

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
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Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker attacks P2, rolls 2 (miss). A found walker attacks P10, rolls 2 (miss).
2 additional walkers and a runner reach P2 and surround him.

Zombies spawn at spawn sites:

Zone 1 rolls a 2 - nothing
Zone 2 rolls a 6 - hulk
Zone 3 rolls a 2 - nothing
(wow! The dice-bot seems stuck on 1 and my physical dice seems stuck on 2! 2 was GOOD this time!)


Game38May8.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Alright, let's make a mess!!

Player 2 (2nd)

Bonus roll @rolld20
Action 1: Shotgun all the zombies (@rollthedice)

As @pbock pointed out, the shotgun only hits ONE target at close range, so just one zombie is killed. Shall we make it the runner?

I wasn't 100% sure if that was the case, but that sounds good to me.. means a shotgun player has to make a decision if they step back to hit two or step in to hit one twice.

Yep, let's take out the rascally runner.

I guess you missed the reply I made when P5 (or was it P10?)entered the building and had to deal with 2 zombies. I had said that both zombies were killed and pbock corrected me. It's pretty bad when I can't recall my own rules! Good thing we have seasoned players with good memories that watch over me. I was too excited to see both zombies get wiped out that I didn't think clearly and only remembered the part about hitting 2 targets, but not the rest of the rule about close range being a single target but with 2 damage points.

Now I need to up-date the rules with what we just discussed about dropping items upon death.

Haha, that's the best thing about a team game!

I just thought of something: When a player dies and gets sent back to the start-point, do they drop all their inventory or take it with them? If dropped, can others pick up the items or are they lost?
I think I would prefer to keep the inventory in play somehow. Either players don't lose it or others can take them and even deliver the items back to the original owner or re-distribute them. Not sure how to deal with permanent items though. Any ideas/suggestions?

I like them dropping it because it's still a loss but if folks are nice they can deliver it back or provide some in game drama by keeping it XD

So true. What about the permanent items?
The items were won as permanent items. I suppose as long as the ITEM stays in the game it is technically still considered permanent, but the owner now changes hands. More reason NOT to get killed!

... Time to watch my back I guess sharpens axe agressively

LOL... not to worry; that part was not implemented. Owners get their stuff back at the end of the game.

I agree with @justatouchfey... I think items should definitely be dropped if the player is killed.

I personally think that a permanent item should be dropped, and can be used by another player, but that the permanent owner should get it back for the next game. Hopefully that'll teach 'em not to be so reckless, but should prevent players from deliberating killing other players for their permanent weapon.

I didn't even think about respawning, I just assumed that if I died, then Player 2 would be out and I would ask nicely if I could play one of the remaining unused players for the remainder of the game.

I'm pretty easy decision-wise though... I'm not dying. I'm a ninja!

THANKS! I like those thoughts!
And yea... you the NINJA!!!!

I like this too! The permanent item should go back to the original owner but it would be awesome if someone else could pick it up for the duration of the game.

Then so it shall be done.

I'll up-date the rules now so that it shows up for the following game. In the mean-time, this conversation becomes an official attachment to the rules. LOL

THIS is the update I wrote for next game:
When a player dies, they drop all their inventory at the place of death (including permanent items). Other players can then pick up those dropped items if they have room in their own inventory. Permanent items will be returned to the original owner for the NEXT game.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

This shotgun... I swear...

Action 2: Blast 'em! @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Player 3

Bonus roll @rolld20
Action 1: Move N
Action 2: Move N

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

player 9

North to help with that darn resistant Walker
@rollthedice Axe It !

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

1 and 6: opposite sides of the dice and often rolled consecutively.

Time to punch a zombie. I need to hit it twice before it eats my brain (blow on virtual dice).

Player 10

Bonus roll @rolld20
Action 1: Punch Zombie @rollthedice
Action 2: If I miss punch again other wise search the room. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

I miss, no surprise there.
Action 2: Punch again @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Wohoo, I hit the zombie, now he is half dead :)

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Player 5 (4th)

Bonus roll @rolld20
Action 1: Move north to try and help player 10
Action 2: Attack walker with fist @rollthedice

Is reading the note an action, and does the message change depending on who reads it?

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

I forgot to wrap my knuckles I guess, well at least I didn't get zombie goo on them.

Is reading the note an action, and does the message change depending on who reads it?

No and no. The note remains the same and it doesn't cost an action to read it. I don't remember the exact wording, but it was something like: Mayor seen arguing with clergy.

One of these times a search is going to work. Or an attack for that matter, at least the zombie attack rolls are a little on the weak side also.

Mayor seen arguing with clergy ?

... The mayor obviously comissioned a few zombies from a Necromancer for the Halloween ball, and the Clergy were trying to explain how the evil kind of stays around longer than just the one night XD

Exactly! Or something similar.

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Player 1 (6)

Bonus roll @rolld20
Action 1: MoveW
Action 2: Skip unless bonus = extra action.

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

What a waste.

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