Zombie Adventure - Game 38 - Day 7 (May 7, 2019)

in #gaming5 years ago

A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and are now entering Goldcrest.

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker reaches P2 and a hulk reaches P5 & P9.

Zombies spawn at spawn sites:

Zone 1 rolls a 3 - walker
Zone 2 rolls a 1 - nothing
Zone 3 rolls a 1 - nothing


Game38May7.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Sort:  

Player 2 (3rd)

Bonus roll @rolld20
Action 1: Blast the walker in my square (@rollthedice)

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Action 2: Blast the walker in my square (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Oh oh! That is NOT good at all considering what is coming from the north.

Player 3

Bonus roll @rolld20
Action 1: Search! MELEE!! (Edit: Oops! @rollthedice )

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

That figures... you get a 'can't miss' and don't miss anyway.
Try to remember to mention that you are using the torch to search (in case I forget that you have one).
You found water and a rifle. (and that was the last card, so now the deck gets shuffled.)

lol okay. I feel like I should go help with that mob coming up down from the north so I'll abandon my quest for melee and:
Action 2: Head W

10/4 on that.

Player5 (2nd)

Bonus roll @rolld20
Action 1: Not wanting to forget, and nothing guaranteed in life, I wrap my fist in a dead t-shirt parts, and prepare to try and do some damage. I would wait on P9, but no guarantees in life. Knowing I will not be able to take him down unless I roll a 20, I still go for it. Attack Hulk with fist and hope and pray. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

One quarter of the way there,
Action 2: Attack Hulk with fist @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

You get an "A" for attitude and effort!

If player 9 misses with the ax twice at least it has one of 4 points damage. We will see how it goes I guess.

Let's hope P9 does NOT miss. It could take a long time using just fists.

This has most definitely turned into an exciting game (at least for me) because it is definitely not a sure win this time. The dice have been handing out lots of misses and the zombies are getting very close while the team is not very well equipped. It will be interesting to see how it turns out in the end.

I am hoping that when I finally get to do a search I will get a Molotov, at least that will slow down a few, like you said a lot of them on the board, it is like the overrunning of the prison or town in Walking Dead right now.

Player 10

I'm at a loss here. I would like to help P5 & P9 with the hulk but with my fist it seams futile. If I search the room I may find something useful or another zombie which would be bad. One thing is for certain we will never win this game if we don't find any gear, so here goes nothing.
Bonus roll @rolld20
Action 1: Search the room @rollthedice
Action 2: Punch the zombie that I will most likely create.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Oh great another zombie let see what one @rollthedice
If the object of this game was to find zombies I would be doing awesome ;)

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

OK, a walker. I will punch the walker @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Well, things are just not working out for me. I am a zombie factory, haha ;)

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

When I was looking at the number of players starting this game, I thought I may need to double the spawn rate to keep the game interesting. Then the dice started giving everyone bad rolls, so I've kept the spawn rate to one per zone. So far the game has become a nail-biter. I'm thinking it was a good idea making it so that players could recapture lost life points. I'm curious to see how that plays out and if I'll need to adjust the numbers at all.

I have a big favour to ask of everyone: (2nd week)

I'm trying to push my promotions page over the hump of critical mass, so have been posting comments on the pages of new Steemians inviting them to promote themselves but I need more action on the promotions page. Would you all be so kind as to put as many links to pages you think are worth promoting in the 'post promotion' category for the next few weeks to start the ball rolling? I really believe Steem could benefit from our own 'classifieds' page and it needs some action to begin with until it gathers enough momentum of its own.

Thanks in advance for your help.

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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Player 9 (5th)

Bonus roll @rolld20
Action 1: Attack the hulk with the axe. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Action 2: try again. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Whew! The hulk has been diced and sliced.

Player 1 (6th)

Bonus roll @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

skip all actions today.

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