Zombie Adventure - Game 38 - Day 30 (May 30, 2019)

in #gaming5 years ago

A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

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Narrative A platform similar to Medium.


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Objective:

Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
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![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A walker and a runner move to P5.

Zombies spawn at spawn sites:

Zone 1 rolls a 2 - nothing
Zone 2 rolls a 5 - runner
Zone 3 rolls a 2 - nothing


Game38May30.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Sort:  

Player 2 (6th)

Bonus roll @rolld20
Action 1: Move east.
Action 2: Move east.

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Player 3 (2nd)

Bonus roll @rolld20
Action 1: Shoot the injured hulk to the south with my rifle. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Sweet move north to join the group.

Player 9 (last, given my movement options order doesn't really affect me or 8thers)

move south
move west
@rolld20

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Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Player 5 (3rd)

Bonus roll @rolld20
Action 1: Grab my trusty ax with the zombie goo resistant grips, aim for the walker first him being so slow, and hope that the runner runs into the over swing like a few times ago. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Hot damn, splish splash a whacking blood bath, a wonderful time for a one it may be the loneliest number but it gets the job done.

Action 2: Lets see if that CZ 550 can do a number two on the hulk, and make his day feel like sh*t. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

bummer. I hope that is not brown goo on me and that my ass is wet from spilt blood that was not my own as I got knocked to the ground from the recoil of my zombilator...or maybe...perhaps...the bonus 1...counts for both actions?...Oh bother I just read the rule first action where applicable. Oh well. At least the walker and runner are down for the count.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Player (1)

Bonus roll @rolld20
Action 1: crossbow runner just to the west @rollthedice
Action 2: crossbow walker just to the west @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

@rollthedice for the second attack

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Shooting INTO a space where other players are will result in the players being hit before zombies are hit.

whoops

good thing i missed. I was just testing out my crossbow and it accidentally went off.

LOL... I'm glad you found that.

You do have a bat, so you could still alter your actions to move into the space to the east and attack using the bat if you like.

Player 10 (4th)

You guys are zombie killing machines. Lets see if I can help out.
Bonus roll @rolld20
Action 1: Move East
Action 2: Shoot hulk to north with rifle @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 20.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Oh yeah I think that is double damage and that hulk is dead.

I think you're correct and also a killing machine as well.

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